Thursday, August 10, 2017

Stardew Valley (Guest Post By Connie Jasperson)

We continue our series of guest bloggers who are from this particular plane of existence - and not the parallel one inhabited by Joel Suzuki and company - with a post by Connie Jasperson. Connie lives in Olympia, Washington and is the author of the Tower of Bones series, Mountains of the Moon, Huw the Bard, and much more. Be sure to check those books out! Today Connie will be talking about the game Stardew Valley, which just so happens to be one of my daughter's favorites. Take it away, Connie!
#amgaming: Stardew Valley, by Chucklefish Games
by Connie Jasperson


I've mentioned before that I spend a certain amount of time playing computer games, especially when I am trying to avoid doing any serious writing. Just like the books I read when dodging work, I love to talk about whatever game I'm playing.

Today I am reviewing Stardew Valley, an open-ended country-life RPG which was built by indie programmer, Eric Barone under the alias Concerned Ape, and published by Chucklefish Games. It was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One appearing later that same year.

I love old-school, indie-built RPGs, and Stardew Valley is one of the more absorbing games I've played lately.

But first, the Blurb:
You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!

My Review:
The art and graphics are excellent and colorful. Each setting is fun to roam around in. If I have any complaint, it's the amount of walking back and forth over the same ground that one has to do to complete the many tasks, and the game clock keeps ticking while you struggle to get your farm up and running. Fortunately, from day one of the game there are many places to forage from, and what you find can be sold to buy more supplies.

In this game, I always play a female character, but you can create a male character just as easily. You can choose one of five farm maps, each with different pros and cons. I prefer the one with extra foraging opportunities, but there is one with more mining resources and another with a fishing river.

In all the scenarios, the farm plot is initially overrun with boulders, trees, stumps, and weeds, and the player must work to clear them to rebuild the farm: you will be tending to crops and livestock to generate revenue so you can further expand the farm's buildings and facilities.

I started over with different characters, once I figured out what I didn't know when setting up the first character. That's how I discovered the joy of having 4 completely different games going at once. (I laugh, but really I'm cringing.) Because I like each of the different storylines, I play whichever game I'm in the mood for, as none of the storylines are finished. I have married each of my characters off to different bachelors, which generates a different storyline and completely different cutscenes every time.

There are ten marriageable characters, and each generates a different storyline. You can marry anyone you choose, male or female. If you marry a member of your own sex, you will be offered the option of adopting children.

Friendships are important, and you can gain a lot of friends by doing odd jobs which will be posted on the community bulletin board. Romance happens slowly because figuring out what the character you are wooing likes can be difficult.

The mines are difficult, with some tough monsters. The creatures are fun, and some are hard to beat, but you do gain strength, and the wise miner brings food, so nothing is impossible. Fishing takes a bit of work, and it's not easy to learn, and figuring out how things work is challenging.

You will spend game time walking from place to place. A day on the farm typically takes 15 minutes of real time. Every task eats time - for instance, a walk to town consumes half an hour of the character's game-day. Added to the challenge is the 3 hours (6-to-9:00 am or longer in game time, not real time) you will devote to trying to get your chores done each morning so you can get going on cutting wood, fishing, or mining. All those tasks are important if you want to improve your farm.

This game contains many adult situations and isn't really for young children. This game also teaches budgeting and planning, real-life skills many adults don't have a great grip on. You do have to be careful with your gold. I suggest you add chickens and cows as soon as possible because, in Stardew Valley, mayonnaise is money - it's the first reliable source of daily income, producing revenue even in the winter.

During recent weeks here at la Casa del Jasperson, the road of real life has been too rocky for me to write. Hence, I've found this game to be quite the enjoyable time-sink. As of this post, I have not completed all the side quests, but since May 13th I have put well over 100 hours into it.

I purchased Stardew Valley on Steam for my PC and play with an X-Box controller, but the game is available for the Sony PS4.

I give Stardew Valley 5 out of 5 stars, as it is an excellent example of indie produced RPG games.

Attributions:

Stardew Valley Screenshot, (c) 2016 Eric Barone, via Wikipedia

This post originally appeared at conniejjasperson.com on July 7, 2017.

P.S. "Mayonnaise is money" is my new mantra

1 comment:

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